
CCP Wrangler

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Posted - 2008.07.10 14:08:00 -
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CCP started off that they currently have plans to improve the interface for the science and industry windows, and that they are seriously considering more skills being available for the industry and manufacturing character types. They also plan to add skill requirements to blueprints. The new skills will allow characters to specialize down several branches and yield benefits to specific areas of manufacturing. Hopefully we will see some of these features being implemented this winter.
Later on, CCP wants to have more item customizability, and bring meta-level into the equation, where special components could be included in the manufacturing process to give a boost to the produced item. Fully dynamic items are a problem, because all item stats are static in the database so variations are impossible.
Eva (CSM Ankhesentapemkah) said that to have variations to ships, the special ship variant could come standard with a rig that influences the stats, a rig which cannot be produced separately and cannot be removed from the specific ship. This avoids a lot of balancing problems as specific rigs would only have to be available on specific ships, and would solve the database problem as all these rigs can be precreated and then applied to the ships to give them variable stats.
Charlie (CSM LaVista Vista) was concerned with the introduction of new skill requirements; the barrier to entry might become too high and suggested this to be smoothened out.
CCP also considered to break up T1 manufacture into individual components, as creating all these objects out of raw minerals is unrealistic.
Eva (CSM Ankhesentapemkah) commented that research should also be a lot more dynamic, as research is currently too static and predictable. She suggested having a more variable outcome, as well as unique and special rewards that could be obtained through researching. An example was to add Tech 2 Blue Print Originals as a very rare outcome of an R&D process, as well as other new and unique items.
CCP noted that a large percentage of players never leaves high-sec, and wants to know from the CSM how these players should be approached and if they should allocate more resources to create content for this type of player.
Wrangler Community Manager CCP Hf, EVE Online Email
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